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Let’s look at how integration works in each. That’s not a bad deal on the hardware controller alone, and it’s a stupidly good deal once you figure in it gives you entry to all the software.īut now a new update deepens the integration with Ableton Live, Max for Live, FL Studio, and Bitwig Studio, too, giving you a range of choices on Mac, Windows, and Linux.Īs other controllers attempting to be universal live controllers have faded into the background, Maschine Jam seems to realize the promise. Oh yeah, and there’s the price: US$399 street, which of course includes Maschine and all the Komplete 11 Select features. But now I find Jam fits the rest of the picture: quick jam sessions and playing live. And it remains a powerful hardware window into the production process.
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When Gerhard first introduced Push, he talked about it as a way to start tracks. (That means looking at the computer screen, which is part of what these controllers could free you from.) But it’s also lighter, boasts integrated touch strips for mixing and parameter control, and lots of quick workflow shortcuts that make it really handy playing live. It’s not a Push, mind – there’s no velocity sensitivity, and you will sometimes miss the availability of displays on the hardware. I was already impressed by Maschine Jam’s Ableton Live integration. (Of course, that may make you decide you want two Jams, but you get the picture.) And significantly, if you do use Maschine, you can now switch between working with Maschine and your DAW of choice, and the control mappings stay the same. Even if you never touch Maschine, it’s now a reasonable controller for Ableton Live, FL Studio, and Bitwig Studio in its own right. In short, even if you keep your beloved Push in the studio, Maschine Jam wants to be the lightweight live gigging controller you toss in your backpack.Īnd it doesn’t necessarily force you to choose a particular tool.
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So it’s not quite about deep sample editing and studio production like Ableton Push or Maschine Studio, but it is then adaptable to lots of other contexts. The “jam” part is really focused on live control. That’s possible because Maschine Jam is focused on some fairly specific workflows as far as triggering patterns, creating melodies and rhythms, and controlling parameters. Maschine Jam is a third wave: it’s deeply integrated with software workflows, but it can swap from one tool to another without having to change how you work. Then, there was integrated hardware made for specific software – but you practically needed a different device for each tool. First, there was software – and mapping it manually to controllers.
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